Sunday, August 4, 2013

3D Modeling Journey

Upon completing an intro coarse at to 3D Design at George Brown College, I set out to rapidly learn how to model in 3D Studio Max, texture the models, animate and even make them game ready with scripts and shaders. The following will be a series of videos in timeline to show how quickly I have developed my knowledge of 3D Modeling.


In this video we have a model that I've textured in wood, motioning with the Bone tool.


In this video you will see my first attempt at using 3D Studio Max's character studio tool with footsteps. Additionally I attempt to create weight distribution with each step. However... i think this attempt was a fail and the character just looks a wee bit drunk.



In the following video you will see my attempt at applying an image to my 3d Model and animating it. For reference the image is of Button-Face from the movie Nightbreed.






What is FPSC?

The engine I primary use to produce the video game projects,  under the FPS genre is called FPSC. Its an engine made by The Game Creators from the UK. What i really enjoy about using FPSC is the fact that you can fully customize your game. You can important models you made in 3D Studio Max with their animations and even script them to run AI. You can even import your own music and sound effects and even video/cut scenes.

fpsc


Prior to using FPSC (First Person Shooter Creator) I was using The Game Creators product known as Dark Basic. Which was primary just code to produce your games. I took to FPSC when I realized you can generate your own games with 80% less code and more visual constructing of the game.

There were a few other products of The Game Creators I tried out that I quickly moved off from. Some of which were "3D Game Maker" and "Doddle". My issue with both programs is you cannot produce a stand-alone game, with either.

What makes FPSC stand out from all GCS (Game Creation Systems) is that it graphically looks fantastic for the price-tag. Its very affordable. Keep in mind though that all the assets in the game you will have to purchase separately. These assets are known as "Model Packs" where as they contain entities and segments which are characters, items and even just wall textures and structures. However this is a fantastic resource since you can pretty much create any game of any theme you desire.

If you are interested in seeing what model packs The Game Creators has to offer for FPSC check out the link here: http://www.thegamecreators.com/?m=view_product&id=2001&page=ModelPacks

What I found that was really interesting about the Model Packs that The Game Creators was providing was that most of the models were generated by the community that uses FPSC. FPSC now actually has what is called "The Game Creators Store" which is built into the software of FPSC. It gives you a huge library of models and media you can download right from the program and start using them right away. Most of the models in this library are for sale but at a very affordable price. In most cases nothing is over 2 dollars.