Tuesday, October 28, 2014

Modeling a Raptor

As FPSC Reloaded continues to evolve in its beta stages, I've been encouraged to consider starting some character models. Although I'm prioritizing my time towards static objects. Because I tend to always think nontraditional, I've decided to start work on a dinosaur rather than a human being model. In reference to the classic Jurassic Park styled raptors.

Here is a very early screenshot of the work in process. A smoothing tool has been applied though keeping the poly to a fair minimum.


I intend to have a movable lower jaw so it can be animated to bite and screech. Prior to working on this model I used an exisiting JP model and threw it into 3D Studio Max to apply some of my own custom animations to it. This was to get a feel of what could be done to a raptor model I intend to create myself. The below video is an example of some custom animations I did. It even worked when I brought it into FPSCx9 (FPSC Classic).



For more information about FPSC Reloaded, go to www.fpscreator.com